GenisysPro  for Minecraft PE/Windows 10 v1.1.x
Feature-rich server software for Minecraft PE and Windows 10 Edition
Particle Class Reference

Public Member Functions

 encode ()
 
- Public Member Functions inherited from Vector3
 __construct ($x=0, $y=0, $z=0)
 
 getX ()
 
 getY ()
 
 getZ ()
 
 getFloorX ()
 
 getFloorY ()
 
 getFloorZ ()
 
 getRight ()
 
 getUp ()
 
 getForward ()
 
 getSouth ()
 
 getWest ()
 
 add ($x, $y=0, $z=0)
 
 subtract ($x=0, $y=0, $z=0)
 
 multiply ($number)
 
 divide ($number)
 
 ceil ()
 
 floor ()
 
 round ()
 
 abs ()
 
 getSide ($side, $step=1)
 
 asVector3 ()
 
 distance (Vector3 $pos)
 
 distanceSquared (Vector3 $pos)
 
 maxPlainDistance ($x=0, $z=0)
 
 length ()
 
 lengthSquared ()
 
 normalize ()
 
 dot (Vector3 $v)
 
 cross (Vector3 $v)
 
 equals (Vector3 $v)
 
 getIntermediateWithXValue (Vector3 $v, $x)
 
 getIntermediateWithYValue (Vector3 $v, $y)
 
 getIntermediateWithZValue (Vector3 $v, $z)
 
 setComponents ($x, $y, $z)
 
 fromObjectAdd (Vector3 $pos, $x, $y, $z)
 
 __toString ()
 

Data Fields

const TYPE_BUBBLE = 1
 
const TYPE_CRITICAL = 2
 
const TYPE_BLOCK_FORCE_FIELD = 3
 
const TYPE_SMOKE = 4
 
const TYPE_EXPLODE = 5
 
const TYPE_EVAPORATION = 6
 
const TYPE_FLAME = 7
 
const TYPE_LAVA = 8
 
const TYPE_LARGE_SMOKE = 9
 
const TYPE_REDSTONE = 10
 
const TYPE_RISING_RED_DUST = 11
 
const TYPE_ITEM_BREAK = 12
 
const TYPE_SNOWBALL_POOF = 13
 
const TYPE_HUGE_EXPLODE = 14
 
const TYPE_HUGE_EXPLODE_SEED = 15
 
const TYPE_MOB_FLAME = 16
 
const TYPE_HEART = 17
 
const TYPE_TERRAIN = 18
 
const TYPE_SUSPENDED_TOWN = 19
 
const TYPE_TOWN_AURA = 19
 
const TYPE_PORTAL = 20
 
const TYPE_SPLASH = 21
 
const TYPE_WATER_SPLASH = 21
 
const TYPE_WATER_WAKE = 22
 
const TYPE_DRIP_WATER = 23
 
const TYPE_DRIP_LAVA = 24
 
const TYPE_FALLING_DUST = 25
 
const TYPE_DUST = 25
 
const TYPE_MOB_SPELL = 26
 
const TYPE_MOB_SPELL_AMBIENT = 27
 
const TYPE_MOB_SPELL_INSTANTANEOUS = 28
 
const TYPE_INK = 29
 
const TYPE_SLIME = 30
 
const TYPE_RAIN_SPLASH = 31
 
const TYPE_VILLAGER_ANGRY = 32
 
const TYPE_VILLAGER_HAPPY = 33
 
const TYPE_ENCHANTMENT_TABLE = 34
 
const TYPE_TRACKING_EMITTER = 35
 
const TYPE_NOTE = 36
 
const TYPE_WITCH_SPELL = 37
 
const TYPE_CARROT = 38
 
const TYPE_END_ROD = 40
 
const TYPE_DRAGONS_BREATH = 41
 
- Data Fields inherited from Vector3
const SIDE_DOWN = 0
 
const SIDE_UP = 1
 
const SIDE_NORTH = 2
 
const SIDE_SOUTH = 3
 
const SIDE_WEST = 4
 
const SIDE_EAST = 5
 
 $x
 
 $y
 
 $z
 

Additional Inherited Members

- Static Public Member Functions inherited from Vector3
static getOppositeSide ($side)
 
static createRandomDirection (Random $random)
 

Member Function Documentation

◆ encode()

encode ( )
abstract
Returns
DataPacket|DataPacket[]

Field Documentation

◆ TYPE_BLOCK_FORCE_FIELD

const TYPE_BLOCK_FORCE_FIELD = 3

◆ TYPE_BUBBLE

const TYPE_BUBBLE = 1

◆ TYPE_CARROT

const TYPE_CARROT = 38

◆ TYPE_CRITICAL

const TYPE_CRITICAL = 2

◆ TYPE_DRAGONS_BREATH

const TYPE_DRAGONS_BREATH = 41

◆ TYPE_DRIP_LAVA

const TYPE_DRIP_LAVA = 24

◆ TYPE_DRIP_WATER

const TYPE_DRIP_WATER = 23

◆ TYPE_DUST

const TYPE_DUST = 25

◆ TYPE_ENCHANTMENT_TABLE

const TYPE_ENCHANTMENT_TABLE = 34

◆ TYPE_END_ROD

const TYPE_END_ROD = 40

◆ TYPE_EVAPORATION

const TYPE_EVAPORATION = 6

◆ TYPE_EXPLODE

const TYPE_EXPLODE = 5

◆ TYPE_FALLING_DUST

const TYPE_FALLING_DUST = 25

◆ TYPE_FLAME

const TYPE_FLAME = 7

◆ TYPE_HEART

const TYPE_HEART = 17

◆ TYPE_HUGE_EXPLODE

const TYPE_HUGE_EXPLODE = 14

◆ TYPE_HUGE_EXPLODE_SEED

const TYPE_HUGE_EXPLODE_SEED = 15

◆ TYPE_INK

const TYPE_INK = 29

◆ TYPE_ITEM_BREAK

const TYPE_ITEM_BREAK = 12

◆ TYPE_LARGE_SMOKE

const TYPE_LARGE_SMOKE = 9

◆ TYPE_LAVA

const TYPE_LAVA = 8

◆ TYPE_MOB_FLAME

const TYPE_MOB_FLAME = 16

◆ TYPE_MOB_SPELL

const TYPE_MOB_SPELL = 26

◆ TYPE_MOB_SPELL_AMBIENT

const TYPE_MOB_SPELL_AMBIENT = 27

◆ TYPE_MOB_SPELL_INSTANTANEOUS

const TYPE_MOB_SPELL_INSTANTANEOUS = 28

◆ TYPE_NOTE

const TYPE_NOTE = 36

◆ TYPE_PORTAL

const TYPE_PORTAL = 20

◆ TYPE_RAIN_SPLASH

const TYPE_RAIN_SPLASH = 31

◆ TYPE_REDSTONE

const TYPE_REDSTONE = 10

◆ TYPE_RISING_RED_DUST

const TYPE_RISING_RED_DUST = 11

◆ TYPE_SLIME

const TYPE_SLIME = 30

◆ TYPE_SMOKE

const TYPE_SMOKE = 4

◆ TYPE_SNOWBALL_POOF

const TYPE_SNOWBALL_POOF = 13

◆ TYPE_SPLASH

const TYPE_SPLASH = 21

◆ TYPE_SUSPENDED_TOWN

const TYPE_SUSPENDED_TOWN = 19

◆ TYPE_TERRAIN

const TYPE_TERRAIN = 18

◆ TYPE_TOWN_AURA

const TYPE_TOWN_AURA = 19

◆ TYPE_TRACKING_EMITTER

const TYPE_TRACKING_EMITTER = 35

◆ TYPE_VILLAGER_ANGRY

const TYPE_VILLAGER_ANGRY = 32

◆ TYPE_VILLAGER_HAPPY

const TYPE_VILLAGER_HAPPY = 33

◆ TYPE_WATER_SPLASH

const TYPE_WATER_SPLASH = 21

◆ TYPE_WATER_WAKE

const TYPE_WATER_WAKE = 22

◆ TYPE_WITCH_SPELL

const TYPE_WITCH_SPELL = 37

The documentation for this class was generated from the following file: