GenisysPro  for Minecraft PE/Windows 10 v1.1.x
Feature-rich server software for Minecraft PE and Windows 10 Edition
TNT Class Reference

Public Member Functions

 __construct ($meta=0)
 
 getName ()
 
 getHardness ()
 
 canBeActivated ()
 
 getBurnChance ()
 
 getBurnAbility ()
 
 prime (Player $player=null)
 
 onUpdate ($type)
 
 place (Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player=null)
 
 onActivate (Item $item, Player $player=null)
 
- Public Member Functions inherited from Solid
 isSolid ()
 
- Public Member Functions inherited from Block
 __construct ($id, $meta=0)
 
 place (Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player=null)
 
 isBreakable (Item $item)
 
 tickRate ()
 
 onBreak (Item $item)
 
 onUpdate ($type)
 
 onActivate (Item $item, Player $player=null)
 
 getHardness ()
 
 getResistance ()
 
 getBurnChance ()
 
 getBurnAbility ()
 
 isTopFacingSurfaceSolid ()
 
 canNeighborBurn ()
 
 getToolType ()
 
 getFrictionFactor ()
 
 getLightLevel ()
 
 canBePlaced ()
 
 isPlaceable ()
 
 canBeReplaced ()
 
 isTransparent ()
 
 isSolid ()
 
 canBeFlowedInto ()
 
 canBeActivated ()
 
 activate ()
 
 deactivate ()
 
 isActivated (Block $from=null)
 
 hasEntityCollision ()
 
 canPassThrough ()
 
 getName ()
 
 getId ()
 
 addVelocityToEntity (Entity $entity, Vector3 $vector)
 
 getDamage ()
 
 setDamage ($meta)
 
 position (Position $v)
 
 getDrops (Item $item)
 
 getBreakTime (Item $item)
 
 canBeBrokenWith (Item $item)
 
 getSide ($side, $step=1)
 
 __toString ()
 
 collidesWithBB (AxisAlignedBB $bb)
 
 onEntityCollide (Entity $entity)
 
 getBoundingBox ()
 
 calculateIntercept (Vector3 $pos1, Vector3 $pos2)
 
 setMetadata ($metadataKey, MetadataValue $metadataValue)
 
 getMetadata ($metadataKey)
 
 hasMetadata ($metadataKey)
 
 removeMetadata ($metadataKey, Plugin $plugin)
 
- Public Member Functions inherited from Position
 __construct ($x=0, $y=0, $z=0, Level $level=null)
 
 asPosition ()
 
 add ($x, $y=0, $z=0)
 
 getLevel ()
 
 setLevel (Level $level=null)
 
 isValid ()
 
 getSide ($side, $step=1)
 
 __toString ()
 
 setComponents ($x, $y, $z)
 
 fromObjectAdd (Vector3 $pos, $x, $y, $z)
 
- Public Member Functions inherited from Vector3
 __construct ($x=0, $y=0, $z=0)
 
 getX ()
 
 getY ()
 
 getZ ()
 
 getFloorX ()
 
 getFloorY ()
 
 getFloorZ ()
 
 getRight ()
 
 getUp ()
 
 getForward ()
 
 getSouth ()
 
 getWest ()
 
 add ($x, $y=0, $z=0)
 
 subtract ($x=0, $y=0, $z=0)
 
 multiply ($number)
 
 divide ($number)
 
 ceil ()
 
 floor ()
 
 round ()
 
 abs ()
 
 getSide ($side, $step=1)
 
 asVector3 ()
 
 distance (Vector3 $pos)
 
 distanceSquared (Vector3 $pos)
 
 maxPlainDistance ($x=0, $z=0)
 
 length ()
 
 lengthSquared ()
 
 normalize ()
 
 dot (Vector3 $v)
 
 cross (Vector3 $v)
 
 equals (Vector3 $v)
 
 getIntermediateWithXValue (Vector3 $v, $x)
 
 getIntermediateWithYValue (Vector3 $v, $y)
 
 getIntermediateWithZValue (Vector3 $v, $z)
 
 setComponents ($x, $y, $z)
 
 fromObjectAdd (Vector3 $pos, $x, $y, $z)
 
 __toString ()
 

Protected Attributes

 $id = self::TNT
 
- Protected Attributes inherited from Block
 $id
 
 $meta = 0
 

Additional Inherited Members

- Static Public Member Functions inherited from Block
static get ($id, $meta=0, Position $pos=null)
 
- Static Public Member Functions inherited from Position
static fromObject (Vector3 $pos, Level $level=null)
 
- Static Public Member Functions inherited from Vector3
static getOppositeSide ($side)
 
static createRandomDirection (Random $random)
 
- Data Fields inherited from Block
 $boundingBox = null
 
- Data Fields inherited from Position
 $level = null
 
- Data Fields inherited from Vector3
const SIDE_DOWN = 0
 
const SIDE_UP = 1
 
const SIDE_NORTH = 2
 
const SIDE_SOUTH = 3
 
const SIDE_WEST = 4
 
const SIDE_EAST = 5
 
 $x
 
 $y
 
 $z
 
- Data Fields inherited from BlockIds
const AIR = 0
 
const STONE = 1
 
const GRASS = 2
 
const DIRT = 3
 
const COBBLESTONE = 4
 
const COBBLE = 4
 
const PLANK = 5
 
const PLANKS = 5
 
const WOODEN_PLANK = 5
 
const WOODEN_PLANKS = 5
 
const SAPLING = 6
 
const SAPLINGS = 6
 
const BEDROCK = 7
 
const WATER = 8
 
const STILL_WATER = 9
 
const LAVA = 10
 
const STILL_LAVA = 11
 
const SAND = 12
 
const GRAVEL = 13
 
const GOLD_ORE = 14
 
const IRON_ORE = 15
 
const COAL_ORE = 16
 
const LOG = 17
 
const WOOD = 17
 
const TRUNK = 17
 
const LEAVES = 18
 
const SPONGE = 19
 
const GLASS = 20
 
const LAPIS_ORE = 21
 
const LAPIS_BLOCK = 22
 
const DISPENSER = 23
 
const SANDSTONE = 24
 
const NOTEBLOCK = 25
 
const BED_BLOCK = 26
 
const POWERED_RAIL = 27
 
const DETECTOR_RAIL = 28
 
const STICKY_PISTON = 29
 
const COBWEB = 30
 
const TALL_GRASS = 31
 
const BUSH = 32
 
const DEAD_BUSH = 32
 
const PISTON = 33
 
const PISTON_HEAD = 34
 
const WOOL = 35
 
const DANDELION = 37
 
const POPPY = 38
 
const ROSE = 38
 
const RED_FLOWER = 38
 
const BROWN_MUSHROOM = 39
 
const RED_MUSHROOM = 40
 
const GOLD_BLOCK = 41
 
const IRON_BLOCK = 42
 
const DOUBLE_SLAB = 43
 
const DOUBLE_SLABS = 43
 
const SLAB = 44
 
const SLABS = 44
 
const STONE_SLAB = 44
 
const BRICKS = 45
 
const BRICKS_BLOCK = 45
 
const TNT = 46
 
const BOOKSHELF = 47
 
const MOSS_STONE = 48
 
const MOSSY_STONE = 48
 
const OBSIDIAN = 49
 
const TORCH = 50
 
const FIRE = 51
 
const MONSTER_SPAWNER = 52
 
const WOOD_STAIRS = 53
 
const WOODEN_STAIRS = 53
 
const OAK_WOOD_STAIRS = 53
 
const OAK_WOODEN_STAIRS = 53
 
const CHEST = 54
 
const REDSTONE_WIRE = 55
 
const DIAMOND_ORE = 56
 
const DIAMOND_BLOCK = 57
 
const CRAFTING_TABLE = 58
 
const WORKBENCH = 58
 
const WHEAT_BLOCK = 59
 
const FARMLAND = 60
 
const FURNACE = 61
 
const BURNING_FURNACE = 62
 
const LIT_FURNACE = 62
 
const SIGN_POST = 63
 
const DOOR_BLOCK = 64
 
const WOODEN_DOOR_BLOCK = 64
 
const WOOD_DOOR_BLOCK = 64
 
const LADDER = 65
 
const RAIL = 66
 
const COBBLESTONE_STAIRS = 67
 
const COBBLE_STAIRS = 67
 
const WALL_SIGN = 68
 
const LEVER = 69
 
const STONE_PRESSURE_PLATE = 70
 
const IRON_DOOR_BLOCK = 71
 
const WOODEN_PRESSURE_PLATE = 72
 
const REDSTONE_ORE = 73
 
const GLOWING_REDSTONE_ORE = 74
 
const UNLIT_REDSTONE_TORCH = 75
 
const REDSTONE_TORCH = 76
 
const LIT_REDSTONE_TORCH = 76
 
const STONE_BUTTON = 77
 
const SNOW = 78
 
const SNOW_LAYER = 78
 
const ICE = 79
 
const SNOW_BLOCK = 80
 
const CACTUS = 81
 
const CLAY_BLOCK = 82
 
const REEDS = 83
 
const SUGARCANE_BLOCK = 83
 
const FENCE = 85
 
const PUMPKIN = 86
 
const NETHERRACK = 87
 
const SOUL_SAND = 88
 
const GLOWSTONE = 89
 
const GLOWSTONE_BLOCK = 89
 
const PORTAL_BLOCK = 90
 
const PORTAL = 90
 
const JACK_O_LANTERN = 91
 
const LIT_PUMPKIN = 91
 
const CAKE_BLOCK = 92
 
const UNPOWERED_REPEATER_BLOCK = 93
 
const POWERED_REPEATER_BLOCK = 94
 
const INVISIBLE_BEDROCK = 95
 
const TRAPDOOR = 96
 
const WOODEN_TRAPDOOR = 96
 
const MONSTER_EGG_BLOCK = 97
 
const STONE_BRICKS = 98
 
const STONE_BRICK = 98
 
const BROWN_MUSHROOM_BLOCK = 99
 
const RED_MUSHROOM_BLOCK = 100
 
const IRON_BARS = 101
 
const IRON_BAR = 101
 
const GLASS_PANE = 102
 
const GLASS_PANEL = 102
 
const MELON_BLOCK = 103
 
const PUMPKIN_STEM = 104
 
const MELON_STEM = 105
 
const VINES = 106
 
const VINE = 106
 
const FENCE_GATE = 107
 
const OAK_FENCE_GATE = 107
 
const BRICK_STAIRS = 108
 
const STONE_BRICK_STAIRS = 109
 
const MYCELIUM = 110
 
const LILY_PAD = 111
 
const WATER_LILY = 111
 
const NETHER_BRICKS = 112
 
const NETHER_BRICK_BLOCK = 112
 
const NETHER_BRICK_FENCE = 113
 
const NETHER_BRICK_STAIRS = 114
 
const NETHER_BRICKS_STAIRS = 114
 
const NETHER_WART_BLOCK = 115
 
const ENCHANTING_TABLE = 116
 
const ENCHANT_TABLE = 116
 
const ENCHANTMENT_TABLE = 116
 
const BREWING_STAND_BLOCK = 117
 
const CAULDRON_BLOCK = 118
 
const END_PORTAL = 119
 
const END_PORTAL_FRAME = 120
 
const END_STONE = 121
 
const DRAGON_EGG = 122
 
const REDSTONE_LAMP = 123
 
const INACTIVE_REDSTONE_LAMP = 123
 
const LIT_REDSTONE_LAMP = 124
 
const ACTIVE_REDSTONE_LAMP = 124
 
const DROPPER = 125
 
const ACTIVATOR_RAIL = 126
 
const COCOA_BLOCK = 127
 
const COCOA_PODS = 127
 
const SANDSTONE_STAIRS = 128
 
const EMERALD_ORE = 129
 
const ENDER_CHEST = 130
 
const TRIPWIRE_HOOK = 131
 
const TRIPWIRE = 132
 
const EMERALD_BLOCK = 133
 
const SPRUCE_WOOD_STAIRS = 134
 
const SPRUCE_WOODEN_STAIRS = 134
 
const BIRCH_WOOD_STAIRS = 135
 
const BIRCH_WOODEN_STAIRS = 135
 
const JUNGLE_WOOD_STAIRS = 136
 
const JUNGLE_WOODEN_STAIRS = 136
 
const COMMAND_BLOCK = 137
 
const BEACON = 138
 
const COBBLESTONE_WALL = 139
 
const COBBLE_WALL = 139
 
const STONE_WALL = 139
 
const FLOWER_POT_BLOCK = 140
 
const CARROT_BLOCK = 141
 
const POTATO_BLOCK = 142
 
const WOODEN_BUTTON = 143
 
const MOB_HEAD_BLOCK = 144
 
const SKULL_BLOCK = 144
 
const ANVIL = 145
 
const TRAPPED_CHEST = 146
 
const WEIGHTED_PRESSURE_PLATE_LIGHT = 147
 
const LIGHT_WEIGHTED_PRESSURE_PLATE = 147
 
const GOLD_PRESSURE_PLATE = 147
 
const WEIGHTED_PRESSURE_PLATE_HEAVY = 148
 
const HEAVY_WEIGHTED_PRESSURE_PLATE = 148
 
const IRON_PRESSURE_PLATE = 148
 
const COMPARATOR_BLOCK = 149
 
const UNPOWERED_COMPARATOR_BLOCK = 149
 
const POWERED_COMPARATOR_BLOCK = 150
 
const DAYLIGHT_SENSOR = 151
 
const REDSTONE_BLOCK = 152
 
const NETHER_QUARTZ_ORE = 153
 
const HOPPER_BLOCK = 154
 
const QUARTZ_BLOCK = 155
 
const QUARTZ_STAIRS = 156
 
const DOUBLE_WOOD_SLAB = 157
 
const DOUBLE_WOODEN_SLAB = 157
 
const DOUBLE_WOOD_SLABS = 157
 
const DOUBLE_WOODEN_SLABS = 157
 
const WOOD_SLAB = 158
 
const WOODEN_SLAB = 158
 
const WOOD_SLABS = 158
 
const WOODEN_SLABS = 158
 
const STAINED_CLAY = 159
 
const STAINED_HARDENED_CLAY = 159
 
const STAINED_GLASS_PANE = 160
 
const STAINED_GLASS_PANEL = 160
 
const LEAVES2 = 161
 
const WOOD2 = 162
 
const TRUNK2 = 162
 
const LOG2 = 162
 
const ACACIA_WOOD_STAIRS = 163
 
const ACACIA_WOODEN_STAIRS = 163
 
const DARK_OAK_WOOD_STAIRS = 164
 
const DARK_OAK_WOODEN_STAIRS = 164
 
const SLIME_BLOCK = 165
 
const IRON_TRAPDOOR = 167
 
const PRISMARINE = 168
 
const SEA_LANTERN = 169
 
const HAY_BALE = 170
 
const CARPET = 171
 
const HARDENED_CLAY = 172
 
const COAL_BLOCK = 173
 
const PACKED_ICE = 174
 
const DOUBLE_PLANT = 175
 
const INVERTED_DAYLIGHT_SENSOR = 178
 
const DAYLIGHT_SENSOR_INVERTED = 178
 
const RED_SANDSTONE = 179
 
const RED_SANDSTONE_STAIRS = 180
 
const DOUBLE_RED_SANDSTONE_SLAB = 181
 
const DOUBLE_PURPUR_SLAB = 181
 
const RED_SANDSTONE_SLAB = 182
 
const PURPUR_SLAB = 182
 
const SPRUCE_FENCE_GATE = 183
 
const FENCE_GATE_SPRUCE = 183
 
const BIRCH_FENCE_GATE = 184
 
const FENCE_GATE_BIRCH = 184
 
const JUNGLE_FENCE_GATE = 185
 
const FENCE_GATE_JUNGLE = 185
 
const DARK_OAK_FENCE_GATE = 186
 
const FENCE_GATE_DARK_OAK = 186
 
const ACACIA_FENCE_GATE = 187
 
const FENCE_GATE_ACACIA = 187
 
const REPEATING_COMMAND_BLOCK = 188
 
const CHAIN_COMMAND_BLOCK = 189
 
const SPRUCE_DOOR_BLOCK = 193
 
const BIRCH_DOOR_BLOCK = 194
 
const JUNGLE_DOOR_BLOCK = 195
 
const ACACIA_DOOR_BLOCK = 196
 
const DARK_OAK_DOOR_BLOCK = 197
 
const GRASS_PATH = 198
 
const ITEM_FRAME_BLOCK = 199
 
const CHORUS_FLOWER = 200
 
const PURPUR = 201
 
const PURPUR_STAIRS = 203
 
const END_STONE_BRICKS = 206
 
const FROSTED_ICE = 207
 
const END_ROD = 208
 
const SHULKER_BOX = 218
 
const PURPLE_GLAZED_TERRACOTTA = 219
 
const WHITE_GLAZED_TERRACOTTA = 220
 
const ORANGE_GLAZED_TERRACOTTA = 221
 
const MAGENTA_GLAZED_TERRACOTTA = 222
 
const LIGHT_BLUE_GLAZED_TERRACOTTA = 223
 
const YELLOW_GLAZED_TERRACOTTA = 224
 
const LIME_GLAZED_TERRACOTTA = 225
 
const PINK_GLAZED_TERRACOTTA = 226
 
const GRAY_GLAZED_TERRACOTTA = 227
 
const SILVER_GLAZED_TERRACOTTA = 228
 
const CYAN_GLAZED_TERRACOTTA = 229
 
const BLUE_GLAZED_TERRACOTTA = 231
 
const BROWN_GLAZED_TERRACOTTA = 232
 
const GREEN_GLAZED_TERRACOTTA = 233
 
const RED_GLAZED_TERRACOTTA = 234
 
const BLACK_GLAZED_TERRACOTTA = 235
 
const CONCRETE = 236
 
const CONCRETE_POWDER = 237
 
const CHORUS_PLANT = 240
 
const STAINED_GLASS = 241
 
const PODZOL = 243
 
const BEETROOT_BLOCK = 244
 
const STONECUTTER = 245
 
const GLOWING_OBSIDIAN = 246
 
const NETHER_REACTOR = 247
 
const UPDATE_BLOCK = 248
 
const ATEUPD_BLOCK = 249
 
const BLOCK_MOVED_BY_PISTON = 250
 
const OBSERVER = 251
 
const INFO_RESERVED6 = 255
 
- Static Public Attributes inherited from Block
static $list = null
 
static $fullList = null
 
static $light = null
 
static $lightFilter = null
 
static $solid = null
 
static $hardness = null
 
static $transparent = null
 
static $diffusesSkyLight = null
 
- Protected Member Functions inherited from Block
 recalculateBoundingBox ()
 

Constructor & Destructor Documentation

◆ __construct()

__construct (   $meta = 0)

TNT constructor.

43  {
44  $this->meta = $meta;
45  }

Member Function Documentation

◆ canBeActivated()

canBeActivated ( )
Returns
bool
64  : bool{
65  return true;
66  }

◆ getBurnAbility()

getBurnAbility ( )
Returns
int
78  : int{
79  return 100;
80  }

◆ getBurnChance()

getBurnChance ( )
Returns
int
71  : int{
72  return 15;
73  }

◆ getHardness()

getHardness ( )
Returns
int
57  {
58  return 0;
59  }

◆ getName()

getName ( )
Returns
string
50  : string{
51  return "TNT";
52  }

◆ onActivate()

onActivate ( Item  $item,
Player  $player = null 
)
Parameters
Item$item
Player | null$player
Returns
bool
160  {
161  if($item->getId() === Item::FLINT_STEEL){
162  $this->prime($player);
163  $this->getLevel()->setBlock($this, new Air(), true);
164 
165  $item->useOn($this);
166 
167  return true;
168  }
169 
170  return false;
171  }

◆ onUpdate()

onUpdate (   $type)
Parameters
int$type
Returns
bool|int
120  {
121  if($type == Level::BLOCK_UPDATE_SCHEDULED){
122  $sides = [0, 1, 2, 3, 4, 5];
123  foreach($sides as $side){
124  $block = $this->getSide($side);
125  if($block instanceof RedstoneSource and $block->isActivated($this)){
126  $this->prime();
127  $this->getLevel()->setBlock($this, new Air(), true);
128  break;
129  }
130  }
132  }
133  return false;
134  }

◆ place()

place ( Item  $item,
Block  $block,
Block  $target,
  $face,
  $fx,
  $fy,
  $fz,
Player  $player = null 
)
Parameters
Item$item
Block$block
Block$target
int$face
float$fx
float$fy
float$fz
Player | null$player
Returns
bool|void
148  {
149  $this->getLevel()->setBlock($this, $this, true, false);
150 
151  $this->getLevel()->scheduleUpdate($this, 40);
152  }

◆ prime()

prime ( Player  $player = null)
Parameters
Player | null$player
85  {
86  $this->meta = 1;
87  if($player != null and $player->isCreative()){
88  $dropItem = false;
89  }else{
90  $dropItem = true;
91  }
92  $mot = (new Random())->nextSignedFloat() * M_PI * 2;
93  $tnt = Entity::createEntity("PrimedTNT", $this->getLevel(), new CompoundTag("", [
94  "Pos" => new ListTag("Pos", [
95  new DoubleTag("", $this->x + 0.5),
96  new DoubleTag("", $this->y),
97  new DoubleTag("", $this->z + 0.5)
98  ]),
99  "Motion" => new ListTag("Motion", [
100  new DoubleTag("", -sin($mot) * 0.02),
101  new DoubleTag("", 0.2),
102  new DoubleTag("", -cos($mot) * 0.02)
103  ]),
104  "Rotation" => new ListTag("Rotation", [
105  new FloatTag("", 0),
106  new FloatTag("", 0)
107  ]),
108  "Fuse" => new ByteTag("Fuse", 80)
109  ]), $dropItem);
110 
111  $tnt->spawnToAll();
112  $this->level->addSound(new TNTPrimeSound($this));
113  }

Field Documentation

◆ $id

$id = self::TNT
protected

The documentation for this class was generated from the following file: