|
| | __construct (Level $level, CompoundTag $nbt) |
| |
| | setType (int $type) |
| |
| | getType () |
| |
| | saveNBT () |
| |
| | getSpawnCompound () |
| |
| | spawnTo (Player $player) |
| |
| | __construct (Level $level, CompoundTag $nbt) |
| |
| | spawnToAll () |
| |
| | getSpawnCompound () |
| |
| | updateCompoundTag (CompoundTag $nbt, Player $player) |
| |
| | getSaveId () |
| |
| | __construct (Level $level, CompoundTag $nbt) |
| |
| | getId () |
| |
| | saveNBT () |
| |
| | getBlock () |
| |
| | onUpdate () |
| |
| | scheduleUpdate () |
| |
| | __destruct () |
| |
| | close () |
| |
| | getName () |
| |
| | __construct ($x=0, $y=0, $z=0, Level $level=null) |
| |
| | asPosition () |
| |
| | add ($x, $y=0, $z=0) |
| |
| | getLevel () |
| |
| | setLevel (Level $level=null) |
| |
| | isValid () |
| |
| | getSide ($side, $step=1) |
| |
| | __toString () |
| |
| | setComponents ($x, $y, $z) |
| |
| | fromObjectAdd (Vector3 $pos, $x, $y, $z) |
| |
| | __construct ($x=0, $y=0, $z=0) |
| |
| | getX () |
| |
| | getY () |
| |
| | getZ () |
| |
| | getFloorX () |
| |
| | getFloorY () |
| |
| | getFloorZ () |
| |
| | getRight () |
| |
| | getUp () |
| |
| | getForward () |
| |
| | getSouth () |
| |
| | getWest () |
| |
| | add ($x, $y=0, $z=0) |
| |
| | subtract ($x=0, $y=0, $z=0) |
| |
| | multiply ($number) |
| |
| | divide ($number) |
| |
| | ceil () |
| |
| | floor () |
| |
| | round () |
| |
| | abs () |
| |
| | getSide ($side, $step=1) |
| |
| | asVector3 () |
| |
| | distance (Vector3 $pos) |
| |
| | distanceSquared (Vector3 $pos) |
| |
| | maxPlainDistance ($x=0, $z=0) |
| |
| | length () |
| |
| | lengthSquared () |
| |
| | normalize () |
| |
| | dot (Vector3 $v) |
| |
| | cross (Vector3 $v) |
| |
| | equals (Vector3 $v) |
| |
| | getIntermediateWithXValue (Vector3 $v, $x) |
| |
| | getIntermediateWithYValue (Vector3 $v, $y) |
| |
| | getIntermediateWithZValue (Vector3 $v, $z) |
| |
| | setComponents ($x, $y, $z) |
| |
| | fromObjectAdd (Vector3 $pos, $x, $y, $z) |
| |
| | __toString () |
| |
◆ __construct()
Skull constructor.
- Parameters
-
| Level | $level | |
| CompoundTag | $nbt | |
46 if(!isset($nbt->SkullType)){
47 $nbt->SkullType =
new ByteTag(
"SkullType", 0);
49 if(!isset($nbt->Rot) or !($nbt->Rot instanceof
ByteTag)){
50 $nbt->Rot =
new ByteTag(
"Rot", 0);
52 parent::__construct(
$level, $nbt);
◆ getSpawnCompound()
- Returns
- CompoundTag
87 $this->namedtag->SkullType,
89 new IntTag(
"x", (
int) $this->x),
90 new IntTag(
"y", (
int) $this->y),
91 new IntTag(
"z", (
int) $this->z),
◆ getType()
- Returns
- null
73 return $this->namedtag[
"SkullType"];
◆ saveNBT()
78 unset($this->namedtag->Creator);
◆ setType()
- Parameters
-
- Returns
- bool
61 if($type >= 0 && $type <= 4){
62 $this->namedtag->SkullType =
new ByteTag(
"SkullType", $type);
◆ TYPE_CREEPER
◆ TYPE_DRAGON
◆ TYPE_HUMAN
◆ TYPE_SKELETON
◆ TYPE_WITHER
◆ TYPE_ZOMBIE
The documentation for this class was generated from the following file:
- src/pocketmine/tile/Skull.php