|
| __construct (Level $level, CompoundTag $nbt) |
|
| hasItem () |
|
| getItem () |
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| setItem (Item $item=null) |
|
| getItemRotation () |
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| setItemRotation (int $rotation) |
|
| getItemDropChance () |
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| setItemDropChance (float $chance) |
|
| SetMapID (string $mapid) |
|
| getMapID () |
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| getSpawnCompound () |
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| spawnTo (Player $player) |
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| __construct (Level $level, CompoundTag $nbt) |
|
| spawnToAll () |
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| getSpawnCompound () |
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| updateCompoundTag (CompoundTag $nbt, Player $player) |
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| getSaveId () |
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| __construct (Level $level, CompoundTag $nbt) |
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| getId () |
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| saveNBT () |
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| getBlock () |
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| onUpdate () |
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| scheduleUpdate () |
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| __destruct () |
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| close () |
|
| getName () |
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| __construct ($x=0, $y=0, $z=0, Level $level=null) |
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| asPosition () |
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| add ($x, $y=0, $z=0) |
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| getLevel () |
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| setLevel (Level $level=null) |
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| isValid () |
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| getSide ($side, $step=1) |
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| __toString () |
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| setComponents ($x, $y, $z) |
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| fromObjectAdd (Vector3 $pos, $x, $y, $z) |
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| __construct ($x=0, $y=0, $z=0) |
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| getX () |
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| getY () |
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| getZ () |
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| getFloorX () |
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| getFloorY () |
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| getFloorZ () |
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| getRight () |
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| getUp () |
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| getForward () |
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| getSouth () |
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| getWest () |
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| add ($x, $y=0, $z=0) |
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| subtract ($x=0, $y=0, $z=0) |
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| multiply ($number) |
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| divide ($number) |
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| ceil () |
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| floor () |
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| round () |
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| abs () |
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| getSide ($side, $step=1) |
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| asVector3 () |
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| distance (Vector3 $pos) |
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| distanceSquared (Vector3 $pos) |
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| maxPlainDistance ($x=0, $z=0) |
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| length () |
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| lengthSquared () |
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| normalize () |
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| dot (Vector3 $v) |
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| cross (Vector3 $v) |
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| equals (Vector3 $v) |
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| getIntermediateWithXValue (Vector3 $v, $x) |
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| getIntermediateWithYValue (Vector3 $v, $y) |
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| getIntermediateWithZValue (Vector3 $v, $z) |
|
| setComponents ($x, $y, $z) |
|
| fromObjectAdd (Vector3 $pos, $x, $y, $z) |
|
| __toString () |
|
◆ __construct()
ItemFrame constructor.
- Parameters
-
Level | $level | |
CompoundTag | $nbt | |
43 if(!isset($nbt->ItemRotation)){
44 $nbt->ItemRotation =
new ByteTag(
"ItemRotation", 0);
47 if(!isset($nbt->ItemDropChance)){
48 $nbt->ItemDropChance =
new FloatTag(
"ItemDropChance", 1.0);
51 parent::__construct(
$level, $nbt);
◆ getItem()
- Returns
- Item
65 if(isset($this->namedtag->Item)){
◆ getItemDropChance()
- Returns
- float
103 return $this->namedtag->ItemDropChance->getValue();
◆ getItemRotation()
- Returns
- int
88 return $this->namedtag->ItemRotation->getValue();
◆ getMapID()
◆ getSpawnCompound()
- Returns
- CompoundTag
136 new IntTag(
"x", (
int) $this->x),
137 new IntTag(
"y", (
int) $this->y),
138 new IntTag(
"z", (
int) $this->z),
139 $this->namedtag->ItemDropChance,
140 $this->namedtag->ItemRotation,
143 $tag->Item = $this->namedtag->Item;
145 if(isset($this->namedtag->Map_UUID)){
146 $tag->Map_UUID = $this->namedtag->Map_UUID;
◆ hasItem()
◆ setItem()
setItem |
( |
Item |
$item = null | ) |
|
- Parameters
-
76 if($item !== null and $item->getId() !==
Item::AIR){
77 $this->namedtag->Item = $item->nbtSerialize(-1,
"Item");
79 unset($this->namedtag->Item);
◆ setItemDropChance()
setItemDropChance |
( |
float |
$chance | ) |
|
- Parameters
-
110 $this->namedtag->ItemDropChance =
new FloatTag(
"ItemDropChance", $chance);
◆ setItemRotation()
setItemRotation |
( |
int |
$rotation | ) |
|
- Parameters
-
95 $this->namedtag->ItemRotation =
new ByteTag(
"ItemRotation", $rotation);
◆ SetMapID()
SetMapID |
( |
string |
$mapid | ) |
|
- Parameters
-
118 $this->map_uuid = $mapid;
119 $this->namedtag->Map_UUID =
new StringTag(
"map_uuid", $mapid);
◆ $map_uuid
The documentation for this class was generated from the following file:
- src/pocketmine/tile/ItemFrame.php