| 
    GenisysPro
    for Minecraft PE/Windows 10 v1.1.x
    
   Feature-rich server software for Minecraft PE and Windows 10 Edition 
   | 
 
Public Member Functions | |
| getLoaderId () | |
| isLoaderActive () | |
| getPosition () | |
| getX () | |
| getZ () | |
| getLevel () | |
| onChunkChanged (Chunk $chunk) | |
| onChunkLoaded (Chunk $chunk) | |
| onChunkUnloaded (Chunk $chunk) | |
| onChunkPopulated (Chunk $chunk) | |
| onBlockChanged (Vector3 $block) | |
If you want to keep chunks loaded and receive notifications on a specific area, extend this class and register it into Level. This will also tick chunks.
Register Level->registerChunkLoader($this, $chunkX, $chunkZ) Unregister Level->unregisterChunkLoader($this, $chunkX, $chunkZ)
WARNING: When moving this object around in the world or destroying it, be sure to free the existing references from Level, otherwise you'll leak memory.
| getLevel | ( | ) | 
| getLoaderId | ( | ) | 
Returns the ChunkLoader id. Call Level::generateChunkLoaderId($this) to generate and save it
Implemented in Player.
| getPosition | ( | ) | 
| getX | ( | ) | 
| getZ | ( | ) | 
| isLoaderActive | ( | ) | 
| onBlockChanged | ( | Vector3 | $block | ) | 
This method will be called when a block changes in a registered chunk
| Block | Vector3 | $block | 
Implemented in Player.
| onChunkChanged | ( | Chunk | $chunk | ) | 
This method will be called when a Chunk is replaced by a new one
| Chunk | $chunk | 
Implemented in Player.
| onChunkLoaded | ( | Chunk | $chunk | ) | 
This method will be called when a registered chunk is loaded
| Chunk | $chunk | 
Implemented in Player.
| onChunkPopulated | ( | Chunk | $chunk | ) | 
This method will be called when a registered chunk is populated Usually it'll be sent with another call to onChunkChanged()
| Chunk | $chunk | 
Implemented in Player.
| onChunkUnloaded | ( | Chunk | $chunk | ) | 
This method will be called when a registered chunk is unloaded
| Chunk | $chunk | 
Implemented in Player.